


Ford Follicles is part of the quest to completely repair the shattered mind of Ford Cruller.

#Psychonauts 2 figments free
Arrowheads are recognized by a small purplish glow in the ground, and can be collected with the use key.Īfter paying the two children, you are free to head to the GDC area, or otherwise explore the main campgrounds.Psychonauts 2 is a story-driven psychological adventure game developed by Double Fine. However, you need to collect at least 5 arrow heads for the two children that block the path. Once you return, you are given a button, and need to head to Sasha's secret lab. Obstacle course 2, after scoring 20 points in the combat area.Key is in plain sight, while the purse is located by jumping onto the plane's tail and going through the plane's fuselage. In the cannon area, while crossing the field.After shinnying across the ledge, look for baggage and its associated key, before jumping up.Obstacle course 1, near starting area.Head into the side room for the final cutscene in this area, where you obtain the merit badge. Once you are through, you'll notice the award chamber is empty. The two cobwebs are both before and after the last tunnel. It will not recommence spinning if you use a levitating jump back on during the reset, which is not available if this is you first run through the course. If you step on the first log, then return to the starting platform, the chamber will reset to its original position. While you should go as far across whenever possible, you can't go too far ahead when the logs are too steep. When you enter the first log, it begins to spin, requiring you to move across.

The final area is filled with a log bridge. Obstacle Course Finale 11 Figments, 2 Cobwebs. In the destroyed wall in the trapeze area before the rail (requires levitate).In the wall area, before the tightropes.3 in trapeze area, before the first set.6 in tightrope area (1 is moving around).Collect all remaining figments, and punch Bobby.Collect a figment, jump left twice to the far left rail.Collect 2 figment (one behind an enemy), jump left.You should eventually reach the rail area. Go through the trapese area by swinging back and forth and umping across. You need to climb onto a plane to see the key and baggage itself. The emotional baggage is not as visible as other baggage. Break open the wall, and climb up the tight ropes. Raise the flag pole, and slide down the tube.Ĭlimb up the wall via the poles, swinging from pole to pole. Once there, slam the boards and go in the hole. Punch it, and run towards the next brick wall. Punch the first enemy, and run towards the newly raised wall to the left. Go through the gate, jumping and attacking the large enemy statue. You can repeat this area for more arrowheads, but need to score more points in less time (and must avoid hitting friendly targets as well). Punch the 20 targets as the game progresses, they remain for less time and eventually appear for one second in the inner circle. Pound the button to start the combat training. Smash the door open and jump out.įigment locations Obstacle Course 2 - The Cannon 79 Figments, 3 cobwebs, 2 vaults. Once across, climb up the flag pole and enter the plane. You can help Dogen cross the minefield for arrowheads. Climb the cargo net, starting from the right.Īt the top, there is a minefield. Jump up into the trampoline to be thrown up to the next level. Jump across the platforms to reach the other side.Īfter either path, climb up the stairs, and shinny across the ledge. Head into the secret tunnel below and behind.Climb the ladder to the other platform, and jump across the circling blimps.From here, there are two routes (both of which must be crossed if you want to get all figments). In the cutscene, you will see Bobby push you down, only to be stopped from hitting some strange plants. Climb up the poles, and ladders until you reach the top. Collect it and return to get the baggage.
#Psychonauts 2 figments upgrade
These can be collected to upgrade your abilities once you collected 100 points worth of figments, your Psi rank increases. Later, the chasms become wider you need to double jump across them. You start in the dental office, and need to punch a wall to continue. This map is the introduction to the mental world.
